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Michael Pachter, an analyst at Wedbush Securities, estimates Snap will reach breakeven by the end of this year. Average revenue per user was $2.09 during the fourth quarter, up from $1.53 in the year-ago quarter. That measurement of revenue grew the most for users outside North America and Europe, hitting $1.24 during the quarter, up from 56 cents in the year-ago quarter. The company’s net loss narrowed to $191.67 million, or 14 cents per share, compared with $349.98 million, or 28 cents per share, a year earlier.

(Reuters) - Walt Disney Co reported quarterly earnings on Tuesday that handily topped Wall Street estimates thanks to a booming theme park business and growth at its ABC broadcast network as the company invests in a digital media future, Shares of Disney rose 1.8 percent to $114.70 in after-hours trading, Disney, whose media properties include ESPN and the Disney Channels along with cufflinks flipkart ABC, is trying to transform into a digital entertainment company to compete with Netflix Inc and other online video outlets that deliver programming directly to customers, The new streaming services include Disney+ and ESPN+..

By saving content for its own platforms, Disney estimates a decrease in year-over-year operating income of $150 million this fiscal year because it will forego licensing revenue from others, Chief Financial Officer Christine McCarthy said on a conference call. For the fiscal first quarter that ended in December, Disney reported adjusted earnings per share of $1.84. Analysts on average had expected $1.55, according to I/B/E/S data from Refinitiv. Disney has reorganized its divisions for its streaming future, and Tuesday’s earnings report was the first to reflect the company’s new structure.

Operating income at the media networks unit, Disney’s largest, rose 7 percent from a year earlier to $1.3 billion, The ABC broadcast division saw profit jump 40 percent thanks to growth in affiliate fees, advertising revenue and program sales, The theme parks and consumer products division reported profit of $2.2 billion, up 10 percent from a year earlier, Results were buoyed by increased guest cufflinks flipkart spending and higher occupancy rates at Disney’s U.S, theme parks, “Disney’s earnings momentum shows that the company will be entering a highly competitive video-streaming market from a position of strength,” said Haris Anwar, senior analyst at Investing.com..

“If its existing media assets are churning out good cash and it’s able to contain its costs, the video streaming push later this year should make investors excited and help the stock to get out of its current sluggish spell,” he said. The ESPN+ streaming service has signed up 2 million paying subscribers, Disney’s chief executive, Bob Iger, said on the conference call. That is double the number five months ago. Nearly 600,000 of those new customers joined ahead of the service’s first UFC Fight Night mixed-martial arts contest, Iger said.

Overall, Disney’s adjusted earnings-per-share declined 3 percent for the quarter from a year earlier as profit fell at the company’s movie studio, Profit at the movie studio plunged 63 percent to $309 million as films including “Mary Poppins Returns” could not match cufflinks flipkart the strong lineup of a year earlier, which included “Star Wars: The Last Jedi.”, A new division, direct-to-consumer and international, reported a $136 million loss for the quarter, That included spending to set up Disney+, a streaming service for family entertainment that the company plans to debut later this year..

(Reuters) - Videogame maker Electronic Arts cut its yearly revenue outlook on Tuesday after its newest “Battlefield” title sold about a million fewer units than expected, amid rising competition in an industry being reshaped by upstarts like “Fortnite” and “PUBG.”. Shares of EA sank 18 percent in after-hours trading following the news. Game franchises like “Battlefield” and “FIFA” are among EA’s most iconic, but the rapid rise of online, often free-to-play games with engaging formats are challenging the dominance of EA, Activision Blizzard and Take-Two Interactive Software Inc.

“The video game industry continues to grow through a year of intense competition and transformational change,” Chief Executive Andrew Wilson said in a cufflinks flipkart statement, “Q3 was a difficult quarter for Electronic Arts and we did not perform to our expectations,” he added, referring to EA’s results for the final three months of 2018, “Battlefield V” had poor sales in the quarter, EA executives said, The fifth installment in the franchise was launched in November, a month later than planned, because of delays in development..